In ARC Raiders, "Three Deep Breaths" is a passive survival skill designed to manage stamina exhaustion.
Arc Raiders Three Deep Breaths Skill Stats & Perk
Name
Three Deep Breaths
Description
After an ability drains your stamina, you recover more quickly.
Skill Affected
Stamina Regeneration
Known Value(s)
Reduces base recovery time from exhaustion by 0.5s per point.
Max Points
5
Requires
Stubborn Mule
The skill significantly reduces the recovery delay after your stamina is fully depleted by an "ability" (such as a dodge roll or melee).
Reduced Delay: It cuts the wait time to start regenerating stamina from roughly 5.5 seconds down to 2.5 seconds when exhausted.
Trigger Actions: It activates after actions that drain stamina like dodge rolls, sprint rolls, or melee attacks. It does not typically trigger from normal sprinting unless combined with a roll or melee at the end of the bar.
Key Effects & Mechanics
Reduced Exhaustion Delay: It specifically targets the "lockout" period that occurs after you completely deplete your stamina (when the bar flashes red).
Timing Improvement: At max level (5/5), it reduces the delay from approximately 5.5 seconds down to 2.5 seconds, allowing you to sprint or roll again much faster.
What Counts as an "Ability": While the description says "after an ability drains your stamina," testing confirms it applies to basic movements that consume stamina, such as dodge rolling, sprinting until empty, vaulting, and climbing.
Is it worth it?
PvP/High Mobility: Highly recommended for players who frequently use dodge rolls to evade enemy fire (like Hornet or Rocket drones).
Skill Synergy: Often paired with mobility perks like Marathon Runner or Youthful Lungs to maximize overall movement uptime.
The Verdict: Many veteran players consider it a "must-have" or "S-tier" perk because it significantly reduces the vulnerability window when your character is fatigued.
Key Test Results
Stamina Recovery Delay: Testing shows the skill reduces the delay between fully depleting your stamina and being able to perform actions like sprinting, rolling, or jumping again.
Reduced Wait Time: Without the skill, the recovery delay after exhaustion is approximately 5.5 seconds; with Three Deep Breaths fully invested (3 points), this delay is cut down to roughly 2.5 seconds.
Misconception Correction: Tests confirm that it does not increase the actual rate at which your stamina bar refills; it only shortens the "locked" period during which you are winded.
Is It Good?
Verdict: Yes, but primarily for aggressive players or those who frequently use rolls to dodge fire.
Pros: It can be the difference between life and death in a firefight by allowing you to sprint or roll away much sooner after you've "gassed out".
Cons: It requires a heavy investment (15+ points) deep into the Survival tree, meaning you might sacrifice points in Mobility or Conditioning.
Synergy: It pairs exceptionally well with Youthful Lungs (increased max stamina) and Calming Stroll (stamina regen while walking) to create a character that almost never stops moving.
Community Consensus
Verdict: It is considered a powerful late-game survival perk for aggressive players who frequently empty their stamina bars during combat or traversal.
Location: It is located deep in the Survival skill tree and requires significant point investment to unlock.
Synergy: Players often pair it with Marathon Runner and Youthful Lungs from the Mobility tree to maximize their overall movement efficiency.