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PoE Charged Dash of Projection Gem Build Guide 3.28
Zubo
Mar 03, 2026
601

PoE 3.28: Added a new Dexterity Transfigured Skill Gem, Charged Dash of Projection: Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to release the illusion, dealing a final wave of damage. Requires a Melee Weapon.

Charged Dash of Projection(Level 20 with 20% quality)

Charged Dash of Projection is a PoE 3.28 new Gem.

Tag: AoE, Channelling, Attack, Melee, Lightning. Level: 20 (Max). Cost: 5 Mana. Attack Speed: 200% of base. Attack Damage: 160% of base. Effectiveness of Added Damage: 160%. Quality: +20%.

Requires Level 70, 155 Dex.

Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to release the illusion, dealing a final wave of damage. Requires a Melee Weapon.

  • 50% of Physical Damage Converted to Lightning Damage
  • Deals 150% more Damage with Hits while Channelling if Illusion has finished moving
  • Hits from Final wave deal 145% of Damage per stage
  • Illusion moves at 150% of your Movement Speed

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

PoE Charged Dash of Projection

Level 20 with 20% quality Charged Dash of Projection Gem

Build Guide

It is a channeled melee skill that allows you to project an illusion and steer it with your cursor.

  • Steerable Projection: While channeling, you project an illusion that you can steer with your cursor.
  • Frequency of Pulses: Waves of area damage pulse along the illusion's path. These pulses occur frequently and are scaled by your attack speed.
  • Stages: You gain stages as the illusion moves, up to a maximum distance (roughly 62 units).
  • Release Damage: Stopping the channel releases the illusion and deals a final wave of damage.

In the Mirage League, this skill is being highlighted as a strong choice for players looking for high-clear-speed builds that don't require stopping to attack. It can be effectively paired with new mechanics like the Reliquarian Ascendancy or mana-stacking shells for high survivability and damage.

Scaling

  • Movement Speed: Indirectly allows for faster "cast" cycles by increasing how quickly the illusion moves.
  • Area of Effect: Benefits from AoE bonuses but notably does not benefit from weapon range bonuses.
  • Dual Wielding: You alternate weapons for each pulse.
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