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Arc Raiders Good As New Skill Utility, Worth it
Zubo
Feb 13, 2026
123

In ARC Raiders, "Good as New" is a key Survival tree skill that increases stamina regeneration while under a healing effect. It is considered a useful, though sometimes optional, perk in late-game builds (often paired with in-round crafting) to maintain stamina during intense firefights.

Arc Raiders Good As New Skill

Arc Raiders Good As New Stats & Perk

NameGood As New
DescriptionWhile under a healing effect, stamina regeneration is increased.
Skill AffectedStamina Regeneration
Known Value(s)While using a healing item (like Bandages), increases stamina regeneration by 18%. The effect does not work with shield recharging, and stops once the healing effect ends.
Max Points1
RequiresIn-round Crafting & 15 Points in Survival.

It is commonly used alongside other stamina-focused skills (like Marathon Runner or Revitalizing Squat) to ensure high mobility during combat.

Utility

This skill has its uses, particularly in high-stakes moments during a raid when you need to recover health and stamina quickly to escape danger or continue fighting. While some guides suggest it isn't essential, it only costs a single skill point and can unlock further strong options in the skill tree.

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Is worth it?

ARC Raiders has received generally favorable reviews from critics and has been praised for its engaging PvPvE (player-versus-player-versus-environment) loop and tension-filled gameplay.

Positive Aspects

  • Tension and unpredictability: Many reviewers highlight the intense and unpredictable nature of the game, where interactions with both AI machines and other players create memorable moments.
  • Accessibility: Experts from sources like Shacknews and Push Square note that it is one of the most accessible extraction shooters, making it a good entry point for newer players.
  • Audiovisual Quality: The game is built on Unreal Engine 5 and is praised for its "breathtakingly beautiful" world, art direction, and phenomenal sound design.

Negative Aspects

  • Repetitive Loop: Some user reviews mention that the core gameplay loop can feel repetitive after many hours of play.
  • PvP Toxicity: As with many extraction/PvP games, some players have reported negative experiences with toxic players and spawn-camping.
  • Minor Issues: Minor bugs, server issues, and a lack of substantial story have also been mentioned by some critics and users.

Good As New Or Suffer In Silence

SkillGood as NewSuffer in Silence
EffectIncreases stamina regeneration by 18% while under a healing effect (e.g., using Bandages).Reduces the noise you make while moving when critically hurt (low health).
ProsWorks well with support/sustain builds; quick stamina recovery while healing.Good for stealth or escaping when at low health.
ConsShort effect; ends when healing item duration finishes.Situational; less useful if you avoid critical health.

Pick Good as New if you find yourself constantly needing to reposition or sprint immediately after healing. It is a solid "bridge" skill to reach deeper perks like Stubborn Mule.

Pick Suffer in Silence if you play solo or lean into a stealthy, high-risk playstyle where "ghosting" away from enemies while injured is your primary survival tactic.

Most community guides recommend taking both eventually, as they only cost 1 point each and are required to unlock essential late-game skills like Broad Shoulders (increased carry weight) or Traveling Tinkerer (advanced field crafting).

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